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Facts...

V is for victory, among other things....
No Zaku's were harmed in the making of this translation.....


V Gundam...

V Gundam was my first translation for a video game hack, and it certainly was an interesting one. RedComet over at Twilight Translations is the one who offered me the project and did all the hacking work. This is good since I really can’t hack my way out of a paper bag. Unless there are swords involved, but that’s a whole other story.

V Gundam really is a simplistic game. You pilot the Victory Gundam (and later the V2) through a series of missions that follow the events of the anime (also, coincidentally, titled “V Gundam”). It’s good that the game follows the show because there is absolutely NO FREAKING CONTEXT for the majority of the dialogue within the game itself. Throughout the entire project I found myself having to refer back to the anime to figure out just what was going on so I could translate random bits of non-specific dialogue. Knowing who set up us the bomb is a rather important story point here.

The major killer for the translation, though, was the line length. I was initially limited to three lines of 24 characters per line per displayed screen of text for the translation. No dialogue screens could be added. Unfortunately, Japanese does not usually compress down that nicely when translated into English. Still, though, I managed to get the script to fit the display requirements. It did, however, suck. There was a whole lot of meaning lost in places simply because there wasn’t room to put it in.

Luckily, RedComet is awesome and implemented a VWF (that would be a variable-width font for those who care) just in time for the script editing process. That enabled me to go back to all the stuff I’d had to leave out and work it back in. It also allowed for the script to flow a bit more naturally and not feel like it was just stuttering along.

As we went back and forth with script edits and polishing we came to the realization that the VWF was perhaps a little too cool. There were places where there was actually a lot more room than there was script. At that point RedComet and I went back through the anime and found ways to slightly expand the script. We didn’t remove anything, and we didn’t change any meaning—we just made it possible to have a shot at following the game without actually having seen the anime. I’m very pleased with the result.

In all, though, V Gundam was a fun project. It’s a decent game, and a good way to kill some time one afternoon. Just make sure you play through on Hard difficulty so you get to see the ending. The patch can be found at ROMHacking.net if you’re interested. If you’re a Gundam fan, give it a shot. If you’re not but you like sidescrolling shooters, that works too. Me? I don’t think I’ll be playing this one again for quite a while now that the project is over.





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